The Winners of MOS Designer Residencies Competition 2016
Matter of Stuff is pleased to announce the winners of MOS Designer Residency competition.
Matter of Stuffis pleased to annuounce the selected 6 Designers/ Design Studios to participate to the Designer Residency in Montalcino, Tuscany. The winners will have the opportunity to develop their own design research in collaboration with an Italian manufacturer during a one month intensive stay in residence from April 18 to May 14, 2016.
All entries have been peer reviewed and judged by a panel comprised of design professionals and members of the press, who have looked for projects that combine innovation, technology, design and creativity. The research will be oriented toward developing new approach to product design in two materials – marble and metal work.
The Jury has selected the following candidates for the metal work category:
Alessandro Zambelli lives and works in Mantua, Italy. He studied industrial design and materials engineering at the Cova School of Design in Milan, and his career took off at bathroom designer Agape in 2000. A few years later, in 2003, he founded Alessandro Zambelli Design Studio. He never sees his work purely as an exercise in style. He believes an inner soul must enliven every object.
The experimentation aims to research the traditional woodworking craftsmanship in now applied to metal. Specifically, throughout the residency I will explore a collection of furniture that focuses on the antique technique of inlays.
The composition of the superficial decoration will be expressed through inlays of precut and oxydized metal cards.
Tim Vanlier (28) recently graduated of the Design Academy Eindhoven, believes in the power of craft and the act of making. With this pure and honest way of creation he would like to refer to the craft which consist nature, strength and craftsmanship. We as designers can build on centuries of craftsmanship knowledge.
Within the framework of tactility he experiments with colour materials and the manufacturing process, which can lead to unexpected results. For MOS Tim Vanlier gives the hard cold metal as we know it today a new material experience, referring to the iron ore layers in the mines where the metal begins as ore. Working together with the metal manufacturers during “MOS Designer Residencies 2016” will lead to unexpected results which consist of furniture with “tactility” as a sort of countermovement to the harsh use of materials now a days.
UUfie is an architecture and design studio, whose work spans the field of art, architecture, landscape, furniture and product design. Established in 2009 by Irene Gardpoit and Eiri Ota, the studio focuses on design innovation that emphasizes the expressive quality of space and materials. Current projects include the Ports 1961 flagship store (Shanghai, 2013-2015); the Printemps Haussmann renovation (Paris, 2013-2016); and Lake Cottage (Bolsover, Canada, 2011-2013), a two-story family home along the Kawartha Lakes that references the idea of a tree house. Notable furniture and object designs include a collection of hand-blown glass objects that balance on their centers of gravity; as well as Peacock-S and Peacock–L, a set of chairs inspired by the natural plumage of their namesake.
For the MOS Residency, UUfie will be exploring the process of fusing liquid metal with other materials. By exploiting the material’s properties to its fullest potential through experimentation, it is UUfie's intent to create something unique and unexpected at the end.
The Jury has selected the following candidates for the marble category:
TOMÁŠ GABZDIL LIBERTÍNY
Born in Slovakia, son of architect Róbert Gabzdil and historian Soňa Libertíny, he studied at the Technical University Košice in Slovakia focusing on engineering and design. He was awarded George Soros’s Open Society Institute Scholarship to study at The University of Washington in Seattle, where he explored painting and sculpture. He continued his study at the Academy of Fine Arts and Design in Bratislava in painting and conceptual design. After receiving the prestigious Huygens Scholarship, he enrolled in the Masters program at the Design Academy Eindhoven where he received his MFA in 2006.
Marble is immensely rich material loaded with symbolic value. The challenge is to explore the limitations of structural and poetic qualities of marble. In this respect, lightness has been a very present motive in my work whether on sculptural or philosophical level.
Olga Bielawska is a designer in Hamburg, Germany. Born in Warsaw/ Poland, raised in Bavaria/ Germany, she graduated from the Bauhaus University in Weimar. In 2013 she founded her own design studio, from where she cooperates with international companies, to develop products in different fields ranging from furniture to lighting. The fundamental core drivers for her products are geometrical shapes, mixed materials and traditional construction methods. The essence of each individual piece in this series illustrates a visual message derived through its namesake.
My Idea is to design a pattern made of two marble sheets, playing with the contrast of: White and Black. Using water jet cutting allowes to refine the possibilities of simple symmetric shapes. This exceptional pattern creates the impression of an accidentally thrown tablecloth over an element. The intention is to create an object that experiments with the dichotomy between a silk and soft looking surface in a hard material like marble.
The stripes can be used in white and black and also In black and white.
Nina Cho is an artist and designer, currently based in Detroit. Nina was born in the United States and raised in Korea, where she studied Woodworking and Furniture design at Korea’s art school, HongIk University. She then earned an MFA in 3D Design at the Cranbrook Academy of Art in the United States. She has been recognized as an Honoree of Sight Unseen’s 2015 American Design Hot List, presented in partnership with Herman Miller and featured as one of Five Breakout Designers of 2015 in Artsy based in the USA.
I am interested in marble because each piece is inherently unique. I like the contrast of between its delicate colors with the solid, heavy weight of the material. Using two heavyweight pieces can create a stable structure by interlocking them using complimenting geometry. I look to create a sculptural table with a simple joint structure consisting of two or three forms cut from two different types of marble. The natural colors of each marble component will enhance one another as the shapes come together in creating a sound structure while revealing the beauty of the joint. Basic marble tabletop slabs exist for steel or wood armature. I want to create a new function for marble as armature and use the joint as an opportunity to talk about shape in a poetic way.